First Devlog
Progress report on what is done so far and what the plans are
23.2.2026 00:00 UTC+01:00
Hi. If you skipped the about me, my name is Alex and ever since a very young age I've loved games. I don't want to pull out my whole life story here but basically recently I played undertale and kingdom come deliverance 2.
While being obviously very different games they made me realise 2 things.
1. Even stupid simple games can be really damn good
2. I love story telling. Especially when that story hits so close to home (I'm Slovakian which is like the czech republics little brother - kcd2 takes place there).
All of this and also my friends making games made me realise I should make a game.
Skipping some other details I settled on Godot 4 as my engine. Why? Because ChatGPT told me to use it (We'll get to that).
What is done:
- Basic overworld movement and interaction with NPCs
- A dialogue system that I vibe coded and I'm going to replace with an actual solution
- The basics of a battle system
- DnD-esque stats, skill check and battle mechanics
If you're curious and want to see what kind of abomination I made, the github repo is public tho the main branch is a bit behind as of writing.
What is planned:
- Switching to a more robust dialogue system
- Doing the art (the start of which is included in the github repo)
- Finishing the battle system
- Writing. All of it.
As you can see there's a lot to do and I have pretty big ambitions for my first game. Might not be the best approach but I'm in too deep at this point.
The story:
This is the whole reason I want to make this thing. I love story telling. And I believe there are many stories to be told that haven't been told yet. Like for example a gay prince whos father was executed after an apprentice caught him banging the blacksmith so he is put on trial but seeing he is very good at fighting they keep him around but now only as a knight so when the new king is executed the prince gets to work investigating to find the killer only to find that it was the kings brother who did it.
...
...
...that unique enough?
In all seriousness I have been thinking about the story quite a bit. Gay romance in medieval times isn't something you see often, appearing pretty much only in kcd, despite it being "common". Either way I think it could be fun to see something like this. Maybe with a reputation system that would have to go from an absolute zero (seeing as our main character is a sodomite) to hero.
Now in terms of setting, I'd like to do a 14th to 15th century bohemia (real surprise there) with animals and magic. It sounds weird but hear me out: main character is a bear named BEARnard, the king is lord of RATtay and his name is RATSdig and magic comes from christianity.
I think it makes perfect sense.
AI who?
I don't exactly hide the fact I vibe code. Not everything and not in the way people usually do (i.e. just copy and paste without knowing what it does) but I do use AI.
Now before the whole of neocities grabs their pitchforks to burn me at the stake (because I know what kind of people use this platform), AI isn't bad. It's usually just misused. It's a tool to help artists and programmers, not a way to replace them.
And it's here to stay whether you like it or now. It's a pandoras box and it's one we can't close, not even if the bubble bursts.
Anyway. Right now the only part that is vibe coded is "dialogue_player.gd" which will get replaced soon anyway so it doesn't matter. Look, I was lazy and didn't feel like spending an eternity on it so I just gave it to ChatGPT. Sue me.
I'm trying to be smarter about it but ever since switching to vscode and claude it's been real easy to just vibe it but I haven't. I swear (for now).
Either way I'd like to not use AI art, I think that's generally a bit too lazy even for me.
To wrap this up I'd like to say thank you if you've read all my rambling. It's midnight and I'm tired and just dumping out my brain. which is the purpose of this website. So 10/10 would vibecode again.